INVISIBLE NARRATIVES

THE ROBLOX
OPPORTUNITY

126 million daily players. $4.9 billion in revenue. A generation of IP waiting to break out of the platform.

📊 Strategic Overview — February 2026
THE PLATFORM
Roblox by the Numbers

The largest user-generated gaming platform on earth. Growing faster than the industry around it.

126M
Daily Active Users
+69% YoY (2025)
$4.9B
Revenue (2025)
+36% YoY
$6.8B
Total Bookings
+55% YoY
$1.5B
Paid to Creators
2025
400M
Monthly Active
Global
47.4M
Peak Concurrent
Q3 2025
124B
Hours Engaged
2025
$38.5M
Avg Top 10 Dev Earn
Annual (Jun 24-Jul 25)
THE TIMING
Why Roblox IP Matters Now

Massive built-in audiences. Almost no media adaptations. The window is wide open.

🎬
Greenfield
The top 20 Roblox games have a combined 300B+ visits. Almost none have off-platform content deals. Zero have a YouTube series.
📜
IP Licensing Infrastructure
Roblox launched a formal IP licensing system (July 2025). Netflix, Lionsgate, Sega, Kodansha already partnered. The rails exist.
🎯
IN Knows the Playbook
Skibidi Toilet proved the model: digital IP → toys, games, series, licensing. The same flywheel applies to Roblox games.
THE LANDSCAPE
Top Roblox Games — Feb 2026

Sorted by total visits. 30-day concurrent players from RTrack/Rolimons (Feb 2026). Click any game for details.

Game
Visits
30d CCU
Has
IN Flywheel Play
Brookhaven RP IN ↔ VOLDEX
Roleplay Sandbox
69B+
514K
Toys (retail). LEGO + Universal collabs.
Series → Licensing → Merch expansion
Steal a Brainrot IN PARTNERSHIP
Multiplayer / Brainrot meme
59.1B
435K
Film deal. Plush DTC. Global agent.
Series (pre-film) → Licensing
Blox Fruits
Anime Action RPG
52.9B
345K
DTC merch (plush, figs, DLC).
Animated series → Merch activation → Licensing
Adopt Me!
Pet Collection
40B+
315K
Jazwares toys. McDonald's. Target.
Kids series → Activate retail pipeline → Licensing
Grow a Garden
Farming Sim
21.2B
~200K
Plush store (16 chars).
Family series → Merch → Licensing
Doors
Horror Roguelite
7.2B
~50K
Licensed merch (3 partners).
Horror anthology → Toys/collectibles → Licensing
Piggy
Horror / Survival
14.1B
~80K
Licensed merch. YT community.
Kid horror series → Merch consolidation
Murder Mystery 2
Social Deduction
23.8B
~120K
Nothing built.
Series → Merch → Licensing (greenfield)
Bee Swarm Simulator
Simulation
4.1B
167K
Nothing built.
Series → Collectibles → Licensing
Pet Simulator 99
Pet Collection
2.3B
~100K
DTC merch store.
Series → Activate merch → Licensing
⚔️
Anime & Action RPGs
⚠️ HIGH RISK / HIGH REWARD

Very dangerous territory, but very high potential. Most of these games are derivative of existing anime IP (Naruto, One Piece), which creates real legal risk around adaptation. But the audiences are enormous, the engagement is deep, and the ones with original IP could be massive.

Game
Visits
30d CCU
Has
IN Flywheel Play
Blox Fruits
One Piece-inspired • Seas, devil fruits, crews
52.9B
345K
DTC merch + DLC codes
Animated series → Merch activation → Licensing
Shindo Life
Naruto-inspired • Jutsu, clans, open world
2.6B
~80K
Nothing built
Anime series → Merch (⚠️ IP derivative risk)
Strongest Battlegrounds
Anime PvP fighter
16.7B
~150K
Nothing built
Tournament series → Esports licensing
Anime Defenders
Anime tower defense
3.4B
~120K
Nothing built
Series → Collectibles → Licensing
King Legacy
One Piece-inspired • Fruits, marines, pirates
3.9B
~60K
Nothing built
Bundle with Blox Fruits for category play
The Story of Blox Fruits — 6.4M views
👁️
Horror & Mystery
🎯 IN'S BEST STRENGTH BY FAR

This is where IN has the most unfair advantage. Skibidi Toilet is already the biggest horror-adjacent IP on the internet. Horror scales better than almost any genre — FNAF did $100M+ box office and billions in merch. The playbook is proven. The relationships exist. These games have the characters and the built-in audiences. They just need the stories and the production infrastructure that IN already has.

Game
Visits
30d CCU
Has
IN Flywheel Play
Doors
Roguelite hotel horror • Seek, Figure, Rush, Screech
7.2B
~50K
Licensed merch (3 partners)
Horror anthology → Collectibles → Licensing (FNAF model)
Piggy
Survival horror • Chapters, characters, escape rooms
14.1B
~80K
Fragmented merch. YT community.
Kid horror series → Merch consolidation → Licensing
Murder Mystery 2
Social deduction • Whodunit format
23.8B
~120K
Nothing built
Series → Merch → Licensing (full greenfield)
All Entities in Doors Explained — 1.7M views
🏠
Social & Roleplay
LARGEST AUDIENCES · STRONG MARKETABILITY

There's opportunity here and there, but it's less clear what an adaptation actually looks like for roleplay games — they're sandboxes, not stories. That said, the audiences are massive, the demographics skew young and female (underserved in gaming IP), and the marketability for merch and consumer products is proven. The toy pipeline alone makes these worth watching.

Game
Visits
30d CCU
Has
IN Flywheel Play
Brookhaven RP IN ↔ VOLDEX
Open-world roleplay sandbox
69B+
514K
Toys (retail). LEGO + Universal.
Series → Licensing → Merch expansion
Adopt Me!
Pet collection, trading, social
40B+
315K
Jazwares toys. McDonald's. Target.
Kids series → Activate retail pipeline → Licensing
Dress to Impress
Fashion competition
9.5B
~200K
Nothing built
Reality series → Fashion brand collabs → Licensing
Royal High
Fantasy school roleplay
10.3B
~90K
Nothing built
Fantasy series → Merch → Licensing
Berry Avenue
Roleplay / Life sim
7.7B
~150K
Nothing built
Series → Merch (Brookhaven comp play)
Adopt Me! — Official Game Trailer
🚀
Breakouts & Trending (2024-2026)
WATCH LIST

New games shattering records. Fresh IP being created at unprecedented scale. Some went from zero to billions of visits in under a year. What makes these interesting: they prove Roblox can still generate massive new IP overnight, and none of them have any off-platform infrastructure yet.

Game
Visits
30d CCU
Has
IN Flywheel Play
Steal a Brainrot IN PARTNERSHIP
Multiplayer • May 2025 • Record 25.4M CCU
59.1B
435K
Film deal. Plush DTC. Global agent.
Series (pre-film) → Licensing expansion
99 Nights in the Forest
Survival horror • Peak 14M CCU
24.1B
709K
Nothing built
Series → Merch → Licensing (full greenfield)
Grow a Garden
Farming sim • Mar 2025 • Created by 16-year-old
21.2B
~200K
Plush store (16 chars)
Family series → Merch activation → Licensing
Survive LAVA for Brainrots
Steak × Caylus collab • Jan 2026 • Peak 871K CCU • Creator-beef-driven virality
230M+
610K
Nothing built (3 weeks old)
Fastest-growing game on the platform right now. Watch trajectory.
Fisch
Fishing simulator • Oct 2024 • Relaxing hook-and-reel loop, massive item economy
4.2B
~180K
Nothing built
Series → Collectibles → Licensing (watch first)
Rivals
Competitive FPS • Peak 967K CCU • Esports-ready, Valorant/CS2 energy
11.7B
271K
Nothing built
Tournament series → Esports licensing
Grow a Garden — Beginners Guide
THE MODEL
The IN Flywheel — Applied to Roblox

The same engine that powers Skibidi Toilet's global expansion. Applied to the largest game platform on earth.

IN

IP Flywheel

🎮
Roblox Game
Built-in audience
📺
YouTube
Game channel, studio channel, or conglomerate channels
📡
FAST / Premium
Linear + streaming
🧸
Merchandise
Toys, figures, apparel
🏷️
Licensing
Consumer products
🔄
Cross-Promo
Back to game
THE RECOMMENDATION
Top 3 Targets

Ranked by: current engagement × opportunity size × lack of existing infrastructure. Biggest audiences, most room to grow, fewest barriers.

#1

99 Nights in the Forest

709K concurrent · 24.1B visits · Trending now

Highest current CCU on the entire platform. Horror survival. Completely fresh — no merch, no deals, nothing built off-platform. Nobody in media has caught up yet. This is the moment.

Why #1

First mover advantage. Highest active engagement on Roblox right now. Horror = IN's lane. Completely greenfield. Move fast.

#2

Doors

~50K concurrent · 7.2B visits · Launched Aug 2022

Has licensed merch (Makeship, Phatmojo, Youtooz) but no content driving it. Small indie team (LSPLASH) with zero Hollywood relationships. This is FNAF before the movie deal.

Why #2

IN's core competency is horror IP. Small team, no representation — low barrier, high ceiling.

#3

Murder Mystery 2

~120K concurrent · 23.8B visits · Launched 2014

Zero off-platform infrastructure. No merch, no DTC, no content deals, nothing. Most undermonetized game on Roblox relative to its audience. Whodunit format maps perfectly to a YouTube series. Nobody has approached them.

Why #3

Highest opportunity-to-infrastructure ratio on the platform. No competing deals to navigate. 23.8 billion visits with zero monetization outside the game.

THE PLAN
Next Steps
Immediate

99 Nights + Doors

Horror is IN's lane. 99 Nights has 709K CCU with zero infrastructure. Doors is FNAF before the movie deal. Both are closeable now.

Immediate

Brookhaven / Voldex

Follow up on intro meetings with a concrete proposal. Animated YouTube series or shorts based on Brookhaven scenarios.

Near-Term

Murder Mystery 2

23.8B visits, zero off-platform anything. Most undermonetized game on Roblox. First mover wins.

Scalable Edge

Asset Repository + Shared Code Base

Every game IN partners with feeds into a growing library of 3D assets, animation rigs, and production code. Game two is cheaper than game one. Game ten is a machine. This compounds — the more Roblox IP IN produces content for, the faster and cheaper the next one becomes.

Long-Term

Own the Category

Become the default partner for Roblox devs who want to take IP off-platform. YouTube series, merchandise expansion, licensing. Own the Roblox-to-screen pipeline.

INVISIBLE NARRATIVES

THE NEXT ERA OF
ENTERTAINMENT STARTS
IN ROBLOX

126 million players. Billions in engagement. Zero systematic media adaptation pipeline.
Until now.

🎯 Confidential — February 2026
APPENDIX

INDIVIDUAL GAME
BREAKDOWNS

Detailed profiles for every game referenced in this deck. Stats, infrastructure, opportunities, and video for each.

20 Games Profiled
← Back to Presentation
Brookhaven RP IN ↔ VOLDEX
Open-world roleplay sandbox · Launched 2020 · Developer: Wolfpaq (acquired by Voldex)
69B+
Total Visits
514K
30d Avg CCU
~$90M
Acquisition Price
~$816M
Est. Total Revenue

The most visited roleplay game on Roblox. Players create stories in an open-world suburban setting — buying houses, driving cars, roleplaying scenarios with friends. Acquired by Voldex (gaming studio) for roughly $90M in Feb 2025, making it one of the largest Roblox game acquisitions ever. Voldex has since secured partnerships with LEGO (LEGO Rides integration), Universal Pictures ("Wicked: For Good" event), and joined the Roblox Partner Program.

What They Have

  • Corporate owner (Voldex) with deal infrastructure and BD team
  • LEGO Rides collaboration (in-game integration)
  • Universal Pictures "Wicked: For Good" in-game event
  • MGA Miniverse toys at Target and Walmart
  • Voldex branded merch (beanies, shirts, sweaters)
  • Roblox Partner Program membership
  • Shipt and Audi brand activations (Voldex portfolio)

What They Don't Have

  • No YouTube series or animated content of any kind
  • No off-platform narrative content
  • No film or series deals
  • No dedicated DTC e-commerce (merch is through Voldex corporate store)

IN Opportunity

  • IN has had introductory meetings with Voldex — relationship exists
  • Animated YouTube series or shorts based on roleplay scenarios
  • Voldex is a corporate entity that understands structured deals
  • Largest RP game on the platform with no content competition
  • Next step: concrete proposal for series partnership
← Back to Presentation
Steal a Brainrot IN PARTNERSHIP
Multiplayer collection · Launched May 2025 · Developer: SpyderSammy / DoBig Studios
59.1B
Total Visits
435K
30d Avg CCU
25.4M
Peak CCU (Record)
May '25
Launch Date

Players steal "Brainrots" — characters based on the Italian brainrot meme — to generate in-game income. Became the first Roblox game to surpass 25M concurrent users (October 2025). Went from zero to 59B visits in under a year. The game has an active Skibidi Toilet crossover with IN, making it an existing business relationship.

What They Have

  • Film deal with Story Kitchen (Sonic the Hedgehog franchise producers)
  • Fortnite Creative port — hit 400K CCU on that platform too
  • Think Influence appointed as exclusive global agent
  • Official plush store with DLC redemption codes
  • Active Skibidi Toilet crossover partnership with IN
  • Fastest-growing Roblox game in history

What They Don't Have

  • No series (film only)
  • No YouTube content deal or animated series
  • No off-platform narrative content beyond the upcoming film

IN Opportunity

  • Existing relationship through Skibidi Toilet partnership
  • YouTube animated series fills gap before film lands
  • Think Influence as global agent = structured deal expansion
  • Meme IP with massive viral potential
← Back to Presentation
Blox Fruits
Anime action RPG · Launched 2019 · Developer: Sea1 / Gamer Robot
52.9B
Total Visits
345K
30d Avg CCU
~$638M
Est. Total Revenue
2019
Launch

One Piece-inspired action RPG with seas, devil fruits, crews, and raids. Players explore multiple oceans, unlock abilities, and battle bosses. Deep lore with multiple story arcs. One of the top-earning games on the platform with a dedicated anime-fan audience that already consumes series content.

What They Have

  • Official DTC merch store by Gamer Robot (plush, minifigures, Devil Fruit boxes)
  • DLC codes bundled with physical merchandise
  • Series 2 plushies released (Nov 2024), Series 3 in pipeline
  • BloxSnacks partnership (fruit snacks targeting younger audience)
  • Regular game updates (Valentine's 2026 event, Update 29 planned)

What They Don't Have

  • No animated series of any kind
  • No film deal
  • No YouTube content partnership
  • No narrative content beyond in-game lore

IN Opportunity

  • Animated series on YouTube — lore supports multi-season
  • Merch pipeline exists but has no content engine driving it
  • Series → merch → game loop (the flywheel)
  • Anime action is proven at scale (One Piece, Naruto, Dragon Ball)
← Back to Presentation
Adopt Me!
Pet collection & trading · Launched 2017 · Developer: Uplift Games (NZ, ~30 staff)
40B+
Total Visits
315K
30d Avg CCU
~$487M
Est. Total Revenue
2017
Launch

Players adopt and raise virtual pets, decorate homes, and trade with other players. Held the concurrent player record for years. Developed by Uplift Games, a real studio in New Zealand (~30 employees). The most retail-ready Roblox game — toy pipeline is already built and distributed through major retailers.

What They Have

  • Jazwares toy line (major toy manufacturer)
  • McDonald's Happy Meal promotion
  • Creative Kids Group stationery, arts & crafts at Target
  • Illumination "Sing 2" in-game collaboration
  • Uplift Games is a professional studio (not a solo dev)
  • MGA's Miniverse collectible line

What They Don't Have

  • No animated series
  • No film deal
  • No YouTube content partnership
  • No off-platform narrative of any kind

IN Opportunity

  • Kids animated series on YouTube — Pokémon model
  • Toy pipeline already exists and is retail-distributed
  • Series content would activate the existing product ecosystem
  • Uplift Games is a real studio that can negotiate structured deals
← Back to Presentation
Grow a Garden
Farming sim · Launched Mar 2025 · Developer: DoBig Studios (16-year-old creator)
21.2B
Total Visits
~200K
30d Avg CCU
21.3M
Peak CCU (Record)
~$12M
First Month Revenue

Players grow, collect, and trade plants and creatures. Created by a 16-year-old developer — one of the great Roblox origin stories. Hit 21.3M concurrent users, breaking multiple records. The game contributed significantly to Roblox's 36% YoY revenue increase in 2025.

What They Have

  • Official plush store (16 characters at $16.99 each)
  • Corrupted Kitsune, Maneki Neko, Golden Goose, Fox plushies
  • Third-party merch on Etsy and Amazon (3D printed, graphic tees)
  • Ongoing game updates (Valentine's 2026 event)

What They Don't Have

  • No series or content deals
  • No brand partnerships
  • No YouTube content deal
  • No representation or global agent

IN Opportunity

  • Feel-good creator story — great PR angle
  • Family-friendly YouTube series
  • Plush exists but no content driving sales
  • Indie dev = simple deal structure, low barrier
← Back to Presentation
Doors
Horror roguelite · Launched Aug 2022 · Developer: LSPLASH (indie team)
7.2B
Total Visits
~50K
30d Avg CCU
15+
Named Entities
Aug '22
Launch

Players navigate through procedurally generated hotel rooms, avoiding named horror entities (Seek, Figure, Rush, Screech, Ambush, etc.). Each entity has a distinct design, behavior, and lore. The entity roster is a collectibles goldmine — think FNAF animatronics. Small indie team with zero Hollywood connections. "The Archives" rework and Floor 3 both planned for 2026.

What They Have

  • Makeship plushies (Screech, Seek, El Goblino, Figure)
  • Phatmojo mini-figures, clothes, and accessories (retail stores)
  • Youtooz collectibles
  • UGC items on Roblox (Doors Man's necklace, beanie)
  • Massive fan content on YouTube (walkthroughs, lore, fan films)

What They Don't Have

  • No series or film
  • No YouTube content deal
  • No unified DTC store (merch is fragmented across licensees)
  • No Hollywood representation

IN Opportunity

  • Horror anthology series — each entity = an episode
  • FNAF model: series drives merch drives game
  • LSPLASH is a small team with no representation — low barrier
  • IN's core competency is horror IP
  • Merch pipeline exists but needs content to activate
← Back to Presentation
Piggy
Survival horror · Launched Jan 2020 · Developer: MiniToon
14.1B
Total Visits
~80K
30d Avg CCU
12+
Chapters
Jan '20
Launch

Peppa Pig-inspired survival horror where players escape through chapter-based maps. Each chapter introduces new characters and lore. Built a massive YouTube community of creators making unofficial content — walkthroughs, theories, animations. The chapter structure maps directly to an episodic series format.

What They Have

  • Licensed merch from multiple partners
  • Massive YouTube presence (community-driven)
  • Strong chapter-based narrative structure
  • Kid-friendly horror (younger demographic)

What They Don't Have

  • No official series or film
  • No unified DTC store (merch fragmented)
  • No YouTube content deal

IN Opportunity

  • Kid-friendly horror series — chapters map to episodes
  • YouTube community already creating unofficial content — official would dominate
  • Proven audience in younger horror demographic
← Back to Presentation
Murder Mystery 2
Social deduction · Launched 2014 · Developer: Nikilis
23.8B
Total Visits
~120K
30d Avg CCU
10+ yrs
Active
2014
Launch

Classic whodunit: one murderer, one sheriff, innocents. Players collect and trade knives (the primary economy). One of the oldest continuously popular Roblox games. Despite billions of visits and over a decade of engagement, there is literally nothing built off-platform. No merch, no DTC, no deals, no content. This is the most undermonetized game on Roblox relative to its audience.

What They Have

  • Decade of brand recognition
  • Active player base (~120K concurrent)
  • Strong in-game economy (knife trading)
  • ...and that's it

What They Don't Have

  • No merchandise of any kind
  • No DTC store
  • No content deals
  • No YouTube partnership
  • No film or series
  • No representation or agent
  • Nothing. Completely untouched off-platform.

IN Opportunity

  • YouTube whodunit series — format is built-in
  • Highest opportunity-to-infrastructure ratio on the platform
  • Legacy brand, massive recognition, zero competition for rights
  • First mover gets everything
← Back to Presentation
Bee Swarm Simulator
Simulation · Launched 2018 · Developer: Onett (solo)
4.1B
Total Visits
167K
30d Avg CCU
Solo
Developer
2018
Launch

Players collect bees, build hives, gather pollen, and battle bosses. Evergreen sim with remarkably loyal fanbase — 167K concurrent after 7+ years. Solo developer (Onett). Collection mechanics with dozens of named bees, each with distinct abilities and lore. Natural merch IP but nothing has been built.

What They Have

  • 167K concurrent players after 7+ years (remarkably sticky)
  • Deep collection system (40+ named bees)
  • Loyal, engaged community

What They Don't Have

  • No merchandise
  • No deals of any kind
  • No DTC store
  • Solo developer — no BD capability

IN Opportunity

  • Collection mechanics = natural merch line
  • Solo dev = simple deal structure
  • Evergreen audience, not trend-dependent
← Back to Presentation
Pet Simulator 99
Pet collection · Launched Nov 2023 · Developer: BIG Games
2.3B
Total Visits
~100K
30d Avg CCU
~$109M
Est. Revenue
99
Equippable Pets

Players collect, upgrade, and fuse pets while exploring ocean worlds. Equip up to 99 pets simultaneously. Features fishing, digging, egg hatching. BIG Games is a professional studio with its own merch infrastructure. The collectible format is perfect for consumer products.

What They Have

  • BIG Games official merch store (plush + figures)
  • Professional studio with BD capability
  • Regular content updates

What They Don't Have

  • No series or content deals
  • No YouTube content partnership
  • No film

IN Opportunity

  • Kids IP with collectible format
  • Merch exists but no content driving it
  • YouTube series would activate toy pipeline
← Back to Presentation
Shindo Life
Naruto-inspired anime RPG · Launched 2020 · Developer: RELL Games
2.6B
Total Visits
~80K
30d Avg CCU
2020
Launch
⚠️
IP Risk

Naruto-inspired open-world RPG with jutsu, clans, and bloodlines. Players unlock abilities and explore a massive map. Strong dedicated community but showing signs of declining player count in 2026. The IP derivative risk from Naruto parallels would need careful navigation in any adaptation.

What They Have

  • Dedicated anime fan community
  • Deep RPG mechanics and world-building

What They Don't Have

  • No merch, no DTC, no deals — nothing off-platform
  • Declining player count (noted by community in Jan 2026)

IN Opportunity

  • Anime series potential — but needs original angle to avoid Naruto IP issues
  • Totally greenfield
  • Lower priority due to declining engagement and IP risk
← Back to Presentation
Strongest Battlegrounds
Anime PvP fighter · Launched Aug 2022
16.7B
Total Visits
~150K
30d Avg CCU
PvP
Core Loop
Aug '22
Launch

Anime-styled PvP fighting game. Players choose characters with unique abilities and battle in arenas. Competitive format with skill-based gameplay. Strong tournament and esports potential.

What They Have

  • ~150K concurrent players
  • Active competitive community

What They Don't Have

  • No merch, no deals, nothing off-platform

IN Opportunity

  • Tournament-style YouTube series
  • Esports-adjacent competitive content
  • Completely greenfield
← Back to Presentation
Anime Defenders
Anime tower defense · Recent launch
3.4B
Total Visits
~120K
30d Avg CCU
TD
Genre
📈
Growing Fast

Anime-styled tower defense with collectible characters. Growing fast in the anime Roblox category. Anime genre has built-in merch appetite — the audience already buys figures, plush, and collectibles for other IPs.

What They Have

  • ~120K concurrent and growing
  • Active anime fan community

What They Don't Have

  • No merch, no deals, nothing off-platform

IN Opportunity

  • Anime genre = built-in merch appetite
  • Nobody has approached them
  • Growing trajectory
← Back to Presentation
King Legacy
One Piece-inspired RPG · Fruits, marines, pirates
3.9B
Total Visits
~60K
30d Avg CCU
RPG
Genre
Launch

Another One Piece-inspired RPG alongside Blox Fruits. Similar mechanics (devil fruits, marines, pirates) but smaller audience. Could be bundled with Blox Fruits for a category play if doing multiple anime RPG deals.

What They Have

  • ~60K concurrent
  • Dedicated anime audience

What They Don't Have

  • No merch, no deals, nothing

IN Opportunity

  • Bundle with Blox Fruits for anime RPG category
  • Greenfield
← Back to Presentation
Dress to Impress
Fashion competition · Launched Nov 2023
9.5B
Total Visits
~200K
30d Avg CCU
250K+
Peak CCU
Nov '23
Launch

Players create outfits within a time limit and get judged by other players. Viral sensation that drew 250K+ concurrent. Fashion competition format with massive female audience. Lady Gaga did an official in-game collab. The format maps perfectly to a reality competition YouTube series.

What They Have

  • ~200K concurrent
  • Lady Gaga collaboration
  • Massive female demographic
  • Official YouTube channel with shorts (millions of views)

What They Don't Have

  • No merch, no DTC, no deals, nothing off-platform

IN Opportunity

  • YouTube reality competition format
  • Fashion brand collabs
  • Massive female audience — underserved in Roblox content
  • Totally untouched
← Back to Presentation
Royal High
Fantasy school roleplay · Launched 2017
10.3B
Total Visits
~90K
30d Avg CCU
Fantasy
Genre
2017
Launch

Fantasy school where players attend classes, customize characters with elaborate outfits, and participate in seasonal events. Rich world-building with multiple realms. Loyal older fanbase (teens/young adults). Strong trading economy.

What They Have

  • ~90K concurrent
  • Loyal older fanbase
  • Rich world-building

What They Don't Have

  • No merch, no deals

IN Opportunity

  • Fantasy animated series
  • Rich world-building supports narrative content
← Back to Presentation
Berry Avenue
Roleplay / Life sim
7.7B
Total Visits
~150K
30d Avg CCU
RP
Genre
Launch

Brookhaven's main competitor. Similar open-world roleplay format. ~150K concurrent. If the Brookhaven/Voldex deal lands, Berry Avenue becomes the natural follow-up play in the RP category.

What They Have

  • ~150K concurrent
  • Brookhaven-competitive audience

What They Don't Have

  • No merch, no deals, nothing

IN Opportunity

  • Comp play if Brookhaven deal lands
  • Greenfield
← Back to Presentation
99 Nights in the Forest
Survival horror · Peak 14M CCU · Trending
24.1B
Total Visits
709K
30d Avg CCU
14M
Peak CCU
#1
Current CCU Rank

Survival horror where players build a camp, scavenge during the day, and defend against hostile entities (deer creatures, cultists, wolves, bears) at night. Goal: rescue four missing children across 99 nights. The highest current concurrent player count on Roblox — 709K average over the past 30 days.

What They Have

  • 709K concurrent (#1 on platform right now)
  • 14M peak CCU
  • Strong horror survival mechanics
  • Active YouTube community

What They Don't Have

  • No merch
  • No deals
  • No DTC store
  • No representation
  • Nothing. Completely untouched.

IN Opportunity

  • Highest active engagement on Roblox right now
  • Horror survival = IN's core lane
  • Dev has no infrastructure, no representation
  • First mover advantage — move fast
← Back to Presentation
Fisch
Fishing simulator · Launched Oct 2024
4.2B
Total Visits
~180K
30d Avg CCU
Top 💰
2025 Earner
Oct '24
Launch

Fishing simulator that became one of the top earners on Roblox in 2025. Collection-based mechanics with rare fish, equipment upgrades, and exploration.

What They Have

  • ~180K concurrent
  • Top earner in 2025
  • Collection mechanics

What They Don't Have

  • No merch, no deals, nothing off-platform

IN Opportunity

  • Collection mechanics = natural merch line
  • Watch trajectory before approaching
← Back to Presentation
Rivals
Competitive FPS · Peak 967K CCU
11.7B
Total Visits
271K
30d Avg CCU
967K
Peak CCU
FPS
Genre

Competitive first-person shooter that hit nearly 1M concurrent. Skill-based gameplay with ranked modes. The FPS genre on Roblox is growing rapidly and Rivals is leading it.

What They Have

  • 271K concurrent (growing)
  • Peak 967K CCU
  • Active competitive community

What They Don't Have

  • No merch, no deals

IN Opportunity

  • Esports / tournament YouTube series
  • Competitive content format
  • Growing fast
Blox Fruits
Roblox · Anime Action RPG · Largest Roblox Experience

Blox Fruits is the single largest game on Roblox — 52.9 billion visits and an average of 345,000 concurrent players. Built by Gamer Robot (a small studio), it's an anime-inspired action RPG where players collect Devil Fruit-style powers, form crews, and explore a vast ocean world. The gameplay loop is heavily inspired by One Piece, but the specific world, characters, and abilities are original IP.

The anime-action aesthetic is the most commercially proven genre in consumer products. If Blox Fruits were an anime series, it would be a natural fit for Shonen Jump. The crew system, fruit powers, and faction warfare provide deep enough lore for an animated series, while the character designs and collectible fruits are ready-made for toys and trading cards.

The only existing off-platform deal is a minor BloxSnacks partnership — essentially a branded candy bag. For a game with 52.9 billion visits, this represents perhaps the largest audience-to-commercialization gap on Roblox.

Roblox → YouTube → X → Wiki → Discord →

The Opportunity

  • 52.9B visits — largest Roblox game, essentially zero off-platform licensing
  • Anime-action genre is the most commercially proven for consumer products globally
  • Fruit powers, crews, and factions provide deep franchise architecture
  • Natural animated series — the entire game is structured like a shonen anime

The Risk

  • One Piece inspiration creates derivative IP concerns for licensing partners
  • Roblox platform dependency — if Roblox declines, the audience goes with it
  • Studio scale is growing — may seek their own infrastructure rather than a partner
VERDICT: ACQUIRE — The most undermonetized game in Roblox relative to audience scale. Secure anime/animation and consumer products rights before a major toy company moves.
Doors
Roblox · Horror Roguelite · Toyetic Monster Roster

Doors is a horror roguelite on Roblox with 5 billion+ visits. Built by LSPLASH (a small team), players navigate through procedurally generated hotel rooms, encountering a growing roster of terrifying entities: Rush, Ambush, Seek, Figure, Halt, Screech, and more. Each entity has a unique mechanic and a distinct, instantly recognizable design.

This is the FNAF comparison that matters most. Before the Blumhouse film and the billion-dollar merch empire, FNAF was just a solo developer's horror game with iconic character designs that kids obsessed over. Doors is at that exact inflection point. The entity designs are toyetic — they're built for action figures, plush toys, and blind box collectibles. The gameplay loop (survive through 100 doors) is simple enough for a children's animated series.

Horror is IN's lane. Doors represents the intersection of the Roblox and Horror verticals — a strategic acquisition that reinforces both category theses simultaneously. The team is small, unrepresented, and operating without any commercial infrastructure beyond in-game revenue.

Roblox → YouTube → X → Wiki →

The Opportunity

  • FNAF before the Blumhouse deal — toyetic horror IP at ground-floor pricing
  • Crosses both Roblox and Horror verticals — strategic acquisition synergy
  • Entity roster is purpose-built for action figures, plush, and blind box collectibles
  • Small team, no representation — earliest possible entry window

The Risk

  • Roblox horror is competitive — new horror games launch constantly
  • Genre appeal may be narrower than FNAF's mainstream crossover
  • Procedural generation means less narrative depth for adaptation
VERDICT: ACQUIRE NOW — Priority target. Bundle with 99 Nights for a Roblox horror portfolio play that aligns with IN's core horror thesis.
Murder Mystery 2
Roblox · Social Deduction · Decade of Staying Power

Murder Mystery 2 has 23.8 billion visits and has been continuously active since 2014 — over a decade of staying power on a platform where most games flame out within months. Nikilis, a solo developer, created and maintains the game single-handedly. Players take on roles of Innocent, Sheriff, or Murderer in a social deduction format that has proven endlessly replayable.

The knife trading economy within MM2 is one of the most sophisticated player-driven markets on Roblox. Rare knives trade for significant real-world value, and the collectible system has created a secondary market that demonstrates just how valuable the IP's assets are to its community. This trading ecosystem is a ready-made consumer products engine — physical collectible knives, trading cards, and mystery boxes.

For a game with 23.8 billion visits, the off-platform commercial activity is essentially zero. No toys, no merch, no series, no licensing. Nikilis operates alone with no management, no agency, and no commercial partners. This may be the single most undermonetized game on Roblox by any measure.

Roblox → X → Wiki →

The Opportunity

  • 23.8B visits with zero off-platform monetization — largest gap on Roblox
  • Murder mystery format is a natural series adaptation (Clue, Knives Out, etc.)
  • Existing knife trading economy proves demand for physical collectibles
  • Solo dev, decade of proven staying power — this IP isn't going anywhere

The Risk

  • Format is the draw, not characters — may limit transmedia depth
  • Social deduction genre is well-served elsewhere (Among Us, etc.)
  • Solo dev may be comfortable with current scale and resistant to commercialization
VERDICT: ACQUIRE — The combination of decade-long staying power and zero commercialization makes this the safest bet on the Roblox list. First mover wins.
Piggy
Roblox · Horror Survival · Chapter-Based Narrative

Piggy is a horror survival game on Roblox built by MiniToon, a solo developer. What started as a Peppa Pig-inspired horror parody evolved into something far more ambitious: a chapter-based narrative with deep lore, multiple endings, and a cast of infected animal characters that fans have obsessively mapped and theorized about. The game spawned a sequel (Piggy: Book 2) and maintains an active community years after launch.

Piggy has already proven partial transmedia viability — a book series was published and sold well, demonstrating that the audience will follow the IP off-platform. But that's where the commercial expansion stopped. There are no major toy deals, no animated series, no licensing infrastructure, and no professional representation despite the IP having one of the deepest narrative architectures on Roblox.

The character designs (infected animals with distinct visual identities) are built for action figures and plush toys. The chapter-based narrative structure maps directly to an animated series format. Horror is IN's lane, and Piggy is a Roblox horror IP with proven audience engagement and existing narrative depth.

Roblox → YouTube → X → Wiki →

The Opportunity

  • Chapter-based narrative maps directly to animated series format
  • Books already published and selling — proven off-platform audience migration
  • Character designs built for toys, plush, and collectibles
  • Horror vertical alignment — bundle with Doors and 99 Nights

The Risk

  • Peppa Pig origin creates derivative IP concerns (even though it's evolved far beyond)
  • Peak popularity may have passed — needs investment to reignite growth
  • Solo dev dependency for continued content creation
VERDICT: ACQUIRE — Deepest narrative IP in Roblox horror. The book sales prove the audience travels. Animation and toys are the next logical step.
Grow a Garden
Roblox · Farming Sim · Record-Breaking CCU

Grow a Garden broke Roblox's concurrent user record with 21.3 million players simultaneously — a number that dwarfs most AAA game launches. With 21.2 billion visits, it's one of the fastest-growing experiences in Roblox history, achieving in months what most games take years to build.

The gameplay is simple: plant seeds, grow flowers and vegetables, trade rare specimens with other players. The collection and trading mechanics have created a vibrant economy, and the cozy aesthetic appeals to a broad demographic. The wholesome, non-violent gameplay makes it especially attractive for kids' consumer products — toys, gardening kits, educational products.

Grow a Garden is owned by DoBig Studios, which also operates Fisch (top earner on Roblox in 2025), Steal a Brainrot, and Tsunami. DoBig is a proven hit-making studio with a growing portfolio of breakout titles. No off-platform licensing exists across any of their games, making this a potential portfolio acquisition rather than a single-IP play.

Roblox → Wiki →

The Opportunity

  • Broke Roblox CCU records — 21.3M concurrent players
  • Cozy gameplay translates to kids' products: gardening kits, toys, educational materials
  • DoBig Studios portfolio (Fisch, Steal a Brainrot, Tsunami) — multi-IP acquisition opportunity
  • Non-violent, wholesome IP appeals to brands that avoid combat/horror genres

The Risk

  • Highest volatility target — could be a flash-in-the-pan trend game
  • DoBig is a growing studio — acquisition price will only increase with each new hit
  • Thin narrative IP — gameplay loop, not characters or story
VERDICT: ACQUIRE/PARTNER — DoBig Studios is a portfolio play. Multiple proven hits, zero off-platform licensing across any title. Lock in the studio relationship before individual game deals fragment the portfolio.
Fisch
Roblox · Fishing Simulator · Top Earner 2025

Fisch is a fishing simulator that became the top-earning game on Roblox in 2025. With ~180,000 concurrent players, the game has players exploring oceanic biomes, catching rare fish, and collecting gear. The collection-driven gameplay loop creates the kind of completionist obsession that drives long-term engagement and, critically, consumer product demand — collectible figures, trading cards, guidebooks.

The game's appeal sits at the intersection of casual gaming and collection mechanics. Fishing is inherently relaxing, the rare catches create excitement and bragging rights, and the social elements keep players coming back. It's the kind of gameplay that parents don't mind their kids playing, which matters for licensing conversations with toy companies and retailers.

Fisch is owned by DoBig Studios, which also operates Grow a Garden (record-breaking 21.3M CCU), Steal a Brainrot, and Tsunami. DoBig has emerged as one of Roblox's most prolific hit-making studios. Like most top Roblox games, Fisch has zero off-platform presence — no toys, no merch, no content series, no licensing. The collection mechanics translate naturally to a consumer products franchise, and the DoBig portfolio makes this a studio-level acquisition opportunity.

Roblox → X → Wiki →

The Opportunity

  • Top earner on Roblox 2025 — proven monetization and engagement
  • Collection mechanics translate directly to physical collectibles and trading cards
  • Kid-friendly, parent-approved gameplay eases retail and licensing conversations
  • Zero off-platform infrastructure — total whitespace

The Risk

  • Fishing simulators have historically limited transmedia appeal
  • New game — could plateau quickly as Roblox trends shift
  • No narrative or character IP — collection mechanics alone may not sustain a franchise
VERDICT: ACQUIRE/PARTNER — Same DoBig Studios as Grow a Garden. Portfolio acquisition target. The earning power validates the audience; secure the studio relationship to access the full catalog.
99 Nights
Roblox · Horror Survival · Fastest-Growing Horror on Roblox

99 Nights is a horror survival game that exploded on Roblox with 709,000+ concurrent players — a staggering number for any horror game on the platform. Players survive through increasingly dangerous nights in a haunted environment, with escalating threats that create the kind of tension that drives streaming viewership.

The game represents Roblox horror's new wave — higher production quality, more atmospheric, and designed to be watched as much as played. Every major Roblox content creator has covered it, and the streaming amplification effect is driving exponential growth. The monster and environment designs show a level of polish that suggests the developers understand visual branding.

Horror is IN's lane. 99 Nights is the natural bundle partner with Doors — together, they represent a Roblox horror portfolio that covers both the established (Doors, 5B+ visits) and the explosive new (99 Nights, record CCU). Small team, zero infrastructure, and the window is closing as PE firms and gaming conglomerates start circling Roblox horror.

Roblox → Wiki →

The Opportunity

  • 709K+ CCU — fastest-growing horror game on Roblox
  • Natural bundle with Doors for a Roblox horror portfolio strategy
  • Horror is IN's core thesis — direct vertical alignment
  • Zero infrastructure, small team — ground-floor window is now

The Risk

  • Brand new — highest volatility on the Roblox list
  • Horror Roblox games frequently spike and fade within months
  • IP depth is unproven — may be a mechanic, not a franchise
VERDICT: INVEST — Bundle with Doors acquisition. Small early bet that de-risks through portfolio diversification across Roblox horror.
Bee Swarm Simulator
Roblox · Simulation · 7 Years of Staying Power

Bee Swarm Simulator has been running for seven years — an eternity on Roblox, where the average top game cycles through in months. Built and maintained by a solo developer known as Onett, the game has players collecting bees with distinct personalities, building hives, and exploring a colorful world. Each bee has a name, a type, and abilities, creating a roster of collectible characters that kids are deeply attached to.

Seven years of sustained engagement from a solo developer is the strongest possible signal of IP durability. This isn't a trend — it's a franchise that hasn't been commercialized. The bee characters are designed for plush toys, figurines, and trading cards. The colorful, non-violent gameplay is parent-friendly and retailer-friendly. An animated series about a community of bees with distinct personalities writes itself.

Onett operates alone with no management, no agency, and zero off-platform licensing. The community is loyal and active, with fan-created content keeping the game in conversation between updates. This is the most stable, lowest-risk target on the Roblox list.

Roblox → X → Wiki → YouTube →

The Opportunity

  • 7 years of continuous engagement — the most durable IP on the Roblox list
  • Bee character roster is built for collectibles, plush, and trading cards
  • Kid-friendly, parent-approved — easy retail and licensing conversations
  • Solo dev, zero licensing — the gap between audience loyalty and commercialization is enormous

The Risk

  • Solo dev fatigue — 7 years of solo maintenance is unsustainable
  • Simulator genre may have limited animation/series potential
  • Older game may be past peak awareness even if engagement remains strong
VERDICT: ACQUIRE — Lowest risk on the Roblox list. Seven years of proof. Consumer products and animation are the obvious next steps.
Dress to Impress
Roblox · Fashion Competition · Massive Female Demo

Dress to Impress is a fashion competition game on Roblox with 230,000+ concurrent players. Players create outfits based on themes, then walk a runway and vote on each other's looks. It's essentially Project Runway meets Roblox — a format that taps into the massive, underserved female demographic on the platform.

Roblox has historically skewed male, and most top games reflect that (combat, horror, simulation). Dress to Impress is one of the first breakout hits that proves there's an enormous female audience on the platform that will engage deeply with the right content. Fashion competition as a format is proven across multiple media (Project Runway, Next in Fashion, RuPaul's Drag Race) and translates naturally to TV, brand partnerships, and merch.

The brand partnership potential is unique on this list. Fashion and beauty brands are spending aggressively on Gen Z and Gen Alpha marketing, and Dress to Impress offers a direct pipeline to that demographic in a context where they're actively engaged with fashion. No management, no representation, no commercial infrastructure beyond in-game revenue.

Roblox → TikTok → X → Wiki →

The Opportunity

  • Massive female demographic that Roblox typically underserves — unique positioning
  • Fashion competition format has proven TV adaptation potential (Project Runway model)
  • Brand partnership pipeline — fashion/beauty brands will pay premium for this audience
  • Merch potential in fashion accessories, styling kits, and creative products

The Risk

  • Format IP, not character IP — harder to build a durable franchise
  • Fashion trends move fast — the game needs constant freshness to stay relevant
  • Brand deals require sophisticated sales infrastructure that doesn't exist yet
VERDICT: PARTNER — The play is brand partnerships, not traditional licensing. Build the sales infrastructure to connect fashion/beauty brands with this audience.
Berry Avenue
Roblox · Roleplay / Life Sim · Brookhaven Competitor

Berry Avenue is a roleplay life simulation game with ~150,000 concurrent players. It's the direct competitor to Brookhaven — the game that was acquired by Voldex for a reported $90 million before landing LEGO and Universal partnerships. Berry Avenue offers the same core experience (houses, vehicles, social roleplay) with a different aesthetic and its own loyal community.

The Brookhaven precedent is the entire investment thesis for Berry Avenue. Voldex paid $90M for Brookhaven and then secured LEGO and Universal deals, proving that Roblox roleplay IP has massive off-platform value. Berry Avenue is Brookhaven's primary competitor, with similar engagement patterns and a comparable audience, and it's available at a fraction of the price because nobody has made this play yet.

Roleplay games generate the deepest emotional investment on Roblox — players build houses, create families, and form communities that they return to daily. This emotional attachment translates to consumer products (dollhouses, figurines, playsets) and content (animated series about the town). Small team, zero deals, zero management.

Roblox → X → Wiki →

The Opportunity

  • Brookhaven sold for $90M and got LEGO/Universal — Berry Avenue is the direct competitor at ground-floor pricing
  • Roleplay games create deepest emotional investment — translates to dolls, playsets, and content
  • ~150K CCU with zero commercial infrastructure — massive gap
  • Small team, no deals — available before anyone else makes this obvious play

The Risk

  • Roleplay games are format-driven — Berry Avenue's identity is less distinct than Brookhaven's
  • Brookhaven's first-mover advantage means partners may default to the established brand
  • Second-mover positioning requires a differentiated commercial strategy
VERDICT: ACQUIRE — The Brookhaven comp makes this a no-brainer at current pricing. Buy the Brookhaven competitor before someone else connects the dots.