126 million daily players. $4.9 billion in revenue. A generation of IP waiting to break out of the platform.
The largest user-generated gaming platform on earth. Growing faster than the industry around it.
Massive built-in audiences. Almost no media adaptations. The window is wide open.
Sorted by total visits. 30-day concurrent players from RTrack/Rolimons (Feb 2026). Click any game for details.






Very dangerous territory, but very high potential. Most of these games are derivative of existing anime IP (Naruto, One Piece), which creates real legal risk around adaptation. But the audiences are enormous, the engagement is deep, and the ones with original IP could be massive.




This is where IN has the most unfair advantage. Skibidi Toilet is already the biggest horror-adjacent IP on the internet. Horror scales better than almost any genre — FNAF did $100M+ box office and billions in merch. The playbook is proven. The relationships exist. These games have the characters and the built-in audiences. They just need the stories and the production infrastructure that IN already has.



There's opportunity here and there, but it's less clear what an adaptation actually looks like for roleplay games — they're sandboxes, not stories. That said, the audiences are massive, the demographics skew young and female (underserved in gaming IP), and the marketability for merch and consumer products is proven. The toy pipeline alone makes these worth watching.



New games shattering records. Fresh IP being created at unprecedented scale. Some went from zero to billions of visits in under a year. What makes these interesting: they prove Roblox can still generate massive new IP overnight, and none of them have any off-platform infrastructure yet.






The same engine that powers Skibidi Toilet's global expansion. Applied to the largest game platform on earth.
IP Flywheel
Ranked by: current engagement × opportunity size × lack of existing infrastructure. Biggest audiences, most room to grow, fewest barriers.
709K concurrent · 24.1B visits · Trending now
Highest current CCU on the entire platform. Horror survival. Completely fresh — no merch, no deals, nothing built off-platform. Nobody in media has caught up yet. This is the moment.
First mover advantage. Highest active engagement on Roblox right now. Horror = IN's lane. Completely greenfield. Move fast.
~50K concurrent · 7.2B visits · Launched Aug 2022
Has licensed merch (Makeship, Phatmojo, Youtooz) but no content driving it. Small indie team (LSPLASH) with zero Hollywood relationships. This is FNAF before the movie deal.
IN's core competency is horror IP. Small team, no representation — low barrier, high ceiling.
~120K concurrent · 23.8B visits · Launched 2014
Zero off-platform infrastructure. No merch, no DTC, no content deals, nothing. Most undermonetized game on Roblox relative to its audience. Whodunit format maps perfectly to a YouTube series. Nobody has approached them.
Highest opportunity-to-infrastructure ratio on the platform. No competing deals to navigate. 23.8 billion visits with zero monetization outside the game.
Horror is IN's lane. 99 Nights has 709K CCU with zero infrastructure. Doors is FNAF before the movie deal. Both are closeable now.
Follow up on intro meetings with a concrete proposal. Animated YouTube series or shorts based on Brookhaven scenarios.
23.8B visits, zero off-platform anything. Most undermonetized game on Roblox. First mover wins.
Every game IN partners with feeds into a growing library of 3D assets, animation rigs, and production code. Game two is cheaper than game one. Game ten is a machine. This compounds — the more Roblox IP IN produces content for, the faster and cheaper the next one becomes.
Become the default partner for Roblox devs who want to take IP off-platform. YouTube series, merchandise expansion, licensing. Own the Roblox-to-screen pipeline.
126 million players. Billions in engagement. Zero systematic media adaptation pipeline.
Until now.
Detailed profiles for every game referenced in this deck. Stats, infrastructure, opportunities, and video for each.

The most visited roleplay game on Roblox. Players create stories in an open-world suburban setting — buying houses, driving cars, roleplaying scenarios with friends. Acquired by Voldex (gaming studio) for roughly $90M in Feb 2025, making it one of the largest Roblox game acquisitions ever. Voldex has since secured partnerships with LEGO (LEGO Rides integration), Universal Pictures ("Wicked: For Good" event), and joined the Roblox Partner Program.

Players steal "Brainrots" — characters based on the Italian brainrot meme — to generate in-game income. Became the first Roblox game to surpass 25M concurrent users (October 2025). Went from zero to 59B visits in under a year. The game has an active Skibidi Toilet crossover with IN, making it an existing business relationship.

One Piece-inspired action RPG with seas, devil fruits, crews, and raids. Players explore multiple oceans, unlock abilities, and battle bosses. Deep lore with multiple story arcs. One of the top-earning games on the platform with a dedicated anime-fan audience that already consumes series content.

Players adopt and raise virtual pets, decorate homes, and trade with other players. Held the concurrent player record for years. Developed by Uplift Games, a real studio in New Zealand (~30 employees). The most retail-ready Roblox game — toy pipeline is already built and distributed through major retailers.

Players grow, collect, and trade plants and creatures. Created by a 16-year-old developer — one of the great Roblox origin stories. Hit 21.3M concurrent users, breaking multiple records. The game contributed significantly to Roblox's 36% YoY revenue increase in 2025.

Players navigate through procedurally generated hotel rooms, avoiding named horror entities (Seek, Figure, Rush, Screech, Ambush, etc.). Each entity has a distinct design, behavior, and lore. The entity roster is a collectibles goldmine — think FNAF animatronics. Small indie team with zero Hollywood connections. "The Archives" rework and Floor 3 both planned for 2026.

Peppa Pig-inspired survival horror where players escape through chapter-based maps. Each chapter introduces new characters and lore. Built a massive YouTube community of creators making unofficial content — walkthroughs, theories, animations. The chapter structure maps directly to an episodic series format.

Classic whodunit: one murderer, one sheriff, innocents. Players collect and trade knives (the primary economy). One of the oldest continuously popular Roblox games. Despite billions of visits and over a decade of engagement, there is literally nothing built off-platform. No merch, no DTC, no deals, no content. This is the most undermonetized game on Roblox relative to its audience.

Players collect bees, build hives, gather pollen, and battle bosses. Evergreen sim with remarkably loyal fanbase — 167K concurrent after 7+ years. Solo developer (Onett). Collection mechanics with dozens of named bees, each with distinct abilities and lore. Natural merch IP but nothing has been built.

Players collect, upgrade, and fuse pets while exploring ocean worlds. Equip up to 99 pets simultaneously. Features fishing, digging, egg hatching. BIG Games is a professional studio with its own merch infrastructure. The collectible format is perfect for consumer products.

Naruto-inspired open-world RPG with jutsu, clans, and bloodlines. Players unlock abilities and explore a massive map. Strong dedicated community but showing signs of declining player count in 2026. The IP derivative risk from Naruto parallels would need careful navigation in any adaptation.

Anime-styled PvP fighting game. Players choose characters with unique abilities and battle in arenas. Competitive format with skill-based gameplay. Strong tournament and esports potential.

Anime-styled tower defense with collectible characters. Growing fast in the anime Roblox category. Anime genre has built-in merch appetite — the audience already buys figures, plush, and collectibles for other IPs.

Another One Piece-inspired RPG alongside Blox Fruits. Similar mechanics (devil fruits, marines, pirates) but smaller audience. Could be bundled with Blox Fruits for a category play if doing multiple anime RPG deals.

Players create outfits within a time limit and get judged by other players. Viral sensation that drew 250K+ concurrent. Fashion competition format with massive female audience. Lady Gaga did an official in-game collab. The format maps perfectly to a reality competition YouTube series.

Fantasy school where players attend classes, customize characters with elaborate outfits, and participate in seasonal events. Rich world-building with multiple realms. Loyal older fanbase (teens/young adults). Strong trading economy.

Brookhaven's main competitor. Similar open-world roleplay format. ~150K concurrent. If the Brookhaven/Voldex deal lands, Berry Avenue becomes the natural follow-up play in the RP category.

Survival horror where players build a camp, scavenge during the day, and defend against hostile entities (deer creatures, cultists, wolves, bears) at night. Goal: rescue four missing children across 99 nights. The highest current concurrent player count on Roblox — 709K average over the past 30 days.

Fishing simulator that became one of the top earners on Roblox in 2025. Collection-based mechanics with rare fish, equipment upgrades, and exploration.

Competitive first-person shooter that hit nearly 1M concurrent. Skill-based gameplay with ranked modes. The FPS genre on Roblox is growing rapidly and Rivals is leading it.
Blox Fruits is the single largest game on Roblox — 52.9 billion visits and an average of 345,000 concurrent players. Built by Gamer Robot (a small studio), it's an anime-inspired action RPG where players collect Devil Fruit-style powers, form crews, and explore a vast ocean world. The gameplay loop is heavily inspired by One Piece, but the specific world, characters, and abilities are original IP.
The anime-action aesthetic is the most commercially proven genre in consumer products. If Blox Fruits were an anime series, it would be a natural fit for Shonen Jump. The crew system, fruit powers, and faction warfare provide deep enough lore for an animated series, while the character designs and collectible fruits are ready-made for toys and trading cards.
The only existing off-platform deal is a minor BloxSnacks partnership — essentially a branded candy bag. For a game with 52.9 billion visits, this represents perhaps the largest audience-to-commercialization gap on Roblox.
Doors is a horror roguelite on Roblox with 5 billion+ visits. Built by LSPLASH (a small team), players navigate through procedurally generated hotel rooms, encountering a growing roster of terrifying entities: Rush, Ambush, Seek, Figure, Halt, Screech, and more. Each entity has a unique mechanic and a distinct, instantly recognizable design.
This is the FNAF comparison that matters most. Before the Blumhouse film and the billion-dollar merch empire, FNAF was just a solo developer's horror game with iconic character designs that kids obsessed over. Doors is at that exact inflection point. The entity designs are toyetic — they're built for action figures, plush toys, and blind box collectibles. The gameplay loop (survive through 100 doors) is simple enough for a children's animated series.
Horror is IN's lane. Doors represents the intersection of the Roblox and Horror verticals — a strategic acquisition that reinforces both category theses simultaneously. The team is small, unrepresented, and operating without any commercial infrastructure beyond in-game revenue.
Murder Mystery 2 has 23.8 billion visits and has been continuously active since 2014 — over a decade of staying power on a platform where most games flame out within months. Nikilis, a solo developer, created and maintains the game single-handedly. Players take on roles of Innocent, Sheriff, or Murderer in a social deduction format that has proven endlessly replayable.
The knife trading economy within MM2 is one of the most sophisticated player-driven markets on Roblox. Rare knives trade for significant real-world value, and the collectible system has created a secondary market that demonstrates just how valuable the IP's assets are to its community. This trading ecosystem is a ready-made consumer products engine — physical collectible knives, trading cards, and mystery boxes.
For a game with 23.8 billion visits, the off-platform commercial activity is essentially zero. No toys, no merch, no series, no licensing. Nikilis operates alone with no management, no agency, and no commercial partners. This may be the single most undermonetized game on Roblox by any measure.
Piggy is a horror survival game on Roblox built by MiniToon, a solo developer. What started as a Peppa Pig-inspired horror parody evolved into something far more ambitious: a chapter-based narrative with deep lore, multiple endings, and a cast of infected animal characters that fans have obsessively mapped and theorized about. The game spawned a sequel (Piggy: Book 2) and maintains an active community years after launch.
Piggy has already proven partial transmedia viability — a book series was published and sold well, demonstrating that the audience will follow the IP off-platform. But that's where the commercial expansion stopped. There are no major toy deals, no animated series, no licensing infrastructure, and no professional representation despite the IP having one of the deepest narrative architectures on Roblox.
The character designs (infected animals with distinct visual identities) are built for action figures and plush toys. The chapter-based narrative structure maps directly to an animated series format. Horror is IN's lane, and Piggy is a Roblox horror IP with proven audience engagement and existing narrative depth.
Grow a Garden broke Roblox's concurrent user record with 21.3 million players simultaneously — a number that dwarfs most AAA game launches. With 21.2 billion visits, it's one of the fastest-growing experiences in Roblox history, achieving in months what most games take years to build.
The gameplay is simple: plant seeds, grow flowers and vegetables, trade rare specimens with other players. The collection and trading mechanics have created a vibrant economy, and the cozy aesthetic appeals to a broad demographic. The wholesome, non-violent gameplay makes it especially attractive for kids' consumer products — toys, gardening kits, educational products.
Grow a Garden is owned by DoBig Studios, which also operates Fisch (top earner on Roblox in 2025), Steal a Brainrot, and Tsunami. DoBig is a proven hit-making studio with a growing portfolio of breakout titles. No off-platform licensing exists across any of their games, making this a potential portfolio acquisition rather than a single-IP play.
Fisch is a fishing simulator that became the top-earning game on Roblox in 2025. With ~180,000 concurrent players, the game has players exploring oceanic biomes, catching rare fish, and collecting gear. The collection-driven gameplay loop creates the kind of completionist obsession that drives long-term engagement and, critically, consumer product demand — collectible figures, trading cards, guidebooks.
The game's appeal sits at the intersection of casual gaming and collection mechanics. Fishing is inherently relaxing, the rare catches create excitement and bragging rights, and the social elements keep players coming back. It's the kind of gameplay that parents don't mind their kids playing, which matters for licensing conversations with toy companies and retailers.
Fisch is owned by DoBig Studios, which also operates Grow a Garden (record-breaking 21.3M CCU), Steal a Brainrot, and Tsunami. DoBig has emerged as one of Roblox's most prolific hit-making studios. Like most top Roblox games, Fisch has zero off-platform presence — no toys, no merch, no content series, no licensing. The collection mechanics translate naturally to a consumer products franchise, and the DoBig portfolio makes this a studio-level acquisition opportunity.
99 Nights is a horror survival game that exploded on Roblox with 709,000+ concurrent players — a staggering number for any horror game on the platform. Players survive through increasingly dangerous nights in a haunted environment, with escalating threats that create the kind of tension that drives streaming viewership.
The game represents Roblox horror's new wave — higher production quality, more atmospheric, and designed to be watched as much as played. Every major Roblox content creator has covered it, and the streaming amplification effect is driving exponential growth. The monster and environment designs show a level of polish that suggests the developers understand visual branding.
Horror is IN's lane. 99 Nights is the natural bundle partner with Doors — together, they represent a Roblox horror portfolio that covers both the established (Doors, 5B+ visits) and the explosive new (99 Nights, record CCU). Small team, zero infrastructure, and the window is closing as PE firms and gaming conglomerates start circling Roblox horror.
Bee Swarm Simulator has been running for seven years — an eternity on Roblox, where the average top game cycles through in months. Built and maintained by a solo developer known as Onett, the game has players collecting bees with distinct personalities, building hives, and exploring a colorful world. Each bee has a name, a type, and abilities, creating a roster of collectible characters that kids are deeply attached to.
Seven years of sustained engagement from a solo developer is the strongest possible signal of IP durability. This isn't a trend — it's a franchise that hasn't been commercialized. The bee characters are designed for plush toys, figurines, and trading cards. The colorful, non-violent gameplay is parent-friendly and retailer-friendly. An animated series about a community of bees with distinct personalities writes itself.
Onett operates alone with no management, no agency, and zero off-platform licensing. The community is loyal and active, with fan-created content keeping the game in conversation between updates. This is the most stable, lowest-risk target on the Roblox list.
Dress to Impress is a fashion competition game on Roblox with 230,000+ concurrent players. Players create outfits based on themes, then walk a runway and vote on each other's looks. It's essentially Project Runway meets Roblox — a format that taps into the massive, underserved female demographic on the platform.
Roblox has historically skewed male, and most top games reflect that (combat, horror, simulation). Dress to Impress is one of the first breakout hits that proves there's an enormous female audience on the platform that will engage deeply with the right content. Fashion competition as a format is proven across multiple media (Project Runway, Next in Fashion, RuPaul's Drag Race) and translates naturally to TV, brand partnerships, and merch.
The brand partnership potential is unique on this list. Fashion and beauty brands are spending aggressively on Gen Z and Gen Alpha marketing, and Dress to Impress offers a direct pipeline to that demographic in a context where they're actively engaged with fashion. No management, no representation, no commercial infrastructure beyond in-game revenue.
Berry Avenue is a roleplay life simulation game with ~150,000 concurrent players. It's the direct competitor to Brookhaven — the game that was acquired by Voldex for a reported $90 million before landing LEGO and Universal partnerships. Berry Avenue offers the same core experience (houses, vehicles, social roleplay) with a different aesthetic and its own loyal community.
The Brookhaven precedent is the entire investment thesis for Berry Avenue. Voldex paid $90M for Brookhaven and then secured LEGO and Universal deals, proving that Roblox roleplay IP has massive off-platform value. Berry Avenue is Brookhaven's primary competitor, with similar engagement patterns and a comparable audience, and it's available at a fraction of the price because nobody has made this play yet.
Roleplay games generate the deepest emotional investment on Roblox — players build houses, create families, and form communities that they return to daily. This emotional attachment translates to consumer products (dollhouses, figurines, playsets) and content (animated series about the town). Small team, zero deals, zero management.